"Just One Game." Two Hours Later, Nobody Had Left the Table.
Five reasons families and coworkers are putting the phone face down and a soccer stadium on the table: two players, four thumb-button grips, two net goals and a score that settles every argument.

Everybody Says "Just One Game." Nobody Has Ever Meant It.
It starts the same way every time. Somebody pulls the stadium out after lunch, or after dinner, and says it out loud: one game, then back to work. Back to homework. Back to the dishes.
Then the ball cracks off the wall, drops into the red net, and the person who lost wants it back. First to five turns into best of three. Best of three turns into a tournament with a bracket on the fridge.
Most toys get ten minutes before the tablet comes back out. This one has a person across the table who wants revenge, and that's what keeps it off the shelf and on the table.

A Phone Break Is a Break Alone. This One Takes Two.
Fifteen minutes off, and fourteen of them go to scrolling. At home it looks the same: four people on the couch, four screens, nobody talking since dinner.
KickRivals needs a second player to work. Somebody has to sit across from you, grab two grips and defend their net. There's no app to open and no Wi-Fi to find, so the phone goes face down for the simple reason that you need both hands.
| What a good break needs | Phone or tablet | KickRivals |
|---|---|---|
| Someone else in it | Just you and a feed | A rival across the table |
| Something for your hands | Thumb-scrolling | Two grips, a thumb button on each |
| A way to keep score | Likes | Net goals and a flip score counter |
| How it ends | "Five more minutes" | "Rematch." |

"Think You Can Beat Me?" The Net Answers That Question.
Every house and every office has one person who says they're "pretty good" at this. KickRivals settles it in about five goals.
Each player holds two grey grips. Press the teal thumb button and the kicker fires. Keep the other grip ready to block. The red net catches the ball, so nobody gets to argue that it didn't count, and the flip counter on the side shows the score to the whole room.
It's also the rare game where a ten-year-old beats his dad fair and square. Reflexes count for more than experience, and the kid knows it by the third goal.

Winner Stays. Loser Buys Coffee. Now the Game Has Stakes.
A game gets played more once it has a rule attached. At the office it's coffee. At home it's the dishes, the movie pick, or who takes the trash out. Here's how a lunch break goes once KickRivals is on the table:
| Time | The table | The office |
|---|---|---|
| 12:00 | Grips come out. First to five. | Lunch half-eaten. |
| 12:09 | Marcus loses. Winner stays. | Marcus on the coffee run. |
| 12:10 | Next challenger sits down. | Two more people waiting. |
| 12:40 | Undefeated streak of four. | A crowd around the desk. |
| Friday | Bracket on the whiteboard. | Marcus wants a rematch. |
Same rules at home. Loser does the dishes, and suddenly everyone volunteers to play.

Nothing to Learn. Press a Button and You're Playing.
Most games die in the box because setting them up feels like a project. KickRivals goes together in a few snaps: the pitch sits in the white base, the blue and orange stands, goals and flags press into their slots, and the four grips stand at the corners.
The rules fit in one line: get the ball in their net. Hold a grip in each hand, press the teal button, and the kicker fires. Grandparents, cousins and first-time players all pick it up on the first shot.
Sized honestly: it's a tabletop game for a kitchen table, a desk or a coffee table, not a bar-room foosball table. The box measures 33.5 × 31.5 × 7.5 cm, so check your table first.
A two-player tabletop soccer stadium. Each player gets two thumb-button kicker grips, there's a red net goal at each end, and a flip score counter keeps it honest. It lives on the kitchen table, the desk or the coffee table, and turns "just one game" into the best part of the day.

Why 50% off? It's our Fall Sale, priced for families who want the stadium on the table before the rainy weekends and the holidays, not after them.
$59.95 during the Fall Sale, half off with free shipping and 30 days to change your mind. Two players, four thumb-button grips, two net goals and a score counter that ends every argument.
Get KickRivals — 50% Off →